Stirred a sleeping giant, saved the world, and reunited with an old friend, if only for a little while Read all current entries of the Moonman comic seriesįound the rhythm to a source of overwhelming power Took your companion cell on a trip that came to an untimely endĬhecked up on the MPT before safely escaping from a collapsing titanĬhecked all links in the MPT network’s chain and started the journey to TombaughĬompleted seven astrotool dossier profiles Made your way through Copernicus Moonhub’s lingering echoesĮnsured safe passage to the source of the MPT Restored local MPT power to a base long abandoned Realigned the MPT towers to return local power to Moonhub One small step for man, one giant leap for mankind Remained unharmed during an electrictifying standoffĬompleted three astrotool dossier profiles Reached the Taurus V with only seconds to goīrought a seat outside to admire the view I think the story was worth it though.Table of achievements and location(s) to get themĬollected a piece of scannable information Others are just tedious expect you to find something without much direction. Being honest though some of its puzzles are BS, I had to look up a few on youtube just from them expecting you to notice something not obvious. It's horror/thriller but it's not at all scary. The story gets so weird and head turning as you go on, kind of jaw dropping near the end. It starts out really interesting and kind of funny as you can sometimes give the crew responses they didn't exactly ask for. Observation is probably my favorite out of the three, there's no holograms involved, but in this game you play as the space stations AI. Though it is good at story telling and each character is unique, the game is very short and you don't have enough time to get too attached to them. It focuses on each individual crew member more, their emotions and how they feel about what was going on. Rather than focus on puzzles, Tacoma focuses on story telling, which it does really well. The closest puzzles are finding locker/door codes on sticky notes to get some extra pieces of the story. The big difference though is that Tacoma doesn't really have any puzzles. Tacoma is really similar to Deliver us the Moon in that it tells its story using holograms of the crew who has disappeared. The puzzles are interesting and the story is pretty neat too. There's a big focus on puzzle solving, as you solve puzzles to move from area to area, finding more hologram recordings along the way. Much of the story is told through hologram recordings of the crew before they went missing. Just got done playing all three and I really enjoyed each of them.ĭeliver us the Moon tells a story about a crew on a moon base who has gone missing, this moon base is Earths primary source of power via a microwave beam so the crew going missing kind of leaves Earth in shambles. There's three games on game pass right now that all kind of follow the same theme of "find out what happened to the space station" Tacoma, Observation and Deliver us the Moon.
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